以撒的结合:忏悔 控制台代码使用说明 - 哔哩哔哩
事先声明:使用控制台会大大降低游戏难度 但同时也会大大失去游戏乐趣,请谨慎使用
打成就也是游戏乐趣所在
使用控制台条件:
***
需要购买本体+三个DLC才能进一步操作,其中本体为Rebirth,三个DLC分别是Afterbirth,Afterbirth+,Repentance
**如果没有购买Repentance,只购买到了Afterbirth+,无须看本教程,因为Afterbirth+默认允许使用控制台,无需修改文件
控制台开启前置:
1.如果你的以撒正在运行,请先关闭以撒;
2.打开 此电脑 > 文档 > My Games > Binding of Isaac Repentance;(该文件夹必须启动一次游戏才会存在)
3.该文件夹下有一个
options.ini
文件(如果没有开启文件后缀名,那就是options文件);
4.右键options.ini > 编辑,找到EnableDebugConsole=0这行;
5.将0改成1,保存并退出;
6.打开以撒,开一局游戏,按键盘上Esc下面的~键(确保输入法处于英文状态)就可以开启控制台。
!!!注意 !!!:
打败第一局妈腿前请不要把options.ini的EnableDebugConsole=0改成1,否则会默认锁成就无法进一步游戏,如果锁成就(游戏开始前左边有一个?禁用的标志),请检查是否不小心开启了控制台,开启了将1改回0,然后打一局妈腿再开就行,
以及第一局游戏不能开启任何Mod,否则也会锁成就
使用控制台:
在开启了控制台的前提下,进入一局游戏,按键盘上的~键(确保处于英文输入法状态)
常用命令
1.spawn 命令
作用:用于生成一个游戏中的一个对象/实体
格式:spawn [类型].[变体].[子类型]{.[精英变异]}
注:精英变异并非每种类型都有,为可选项,故用“{ }”表明
[类型](带*为常用)
1为玩家
2为角色的眼泪
3为跟班
4为点燃的炸弹
*5为可拾取的物品(最常用)
*6为可互动实体
7为激光
8为妈妈的刀
9为敌人的眼泪
10~950为敌人
950~967为忏悔部分首领及杂项
1000为特效和其他
9001为蜘蛛模组的文字
最常用的命令: spawn 5.100.1
效果:生成一个伤心洋葱道具在底座上,其中最后一个1代表道具编号,可以改成其他数字,比如5.100.4就是狗头。如果不指定道具编号,也就是spawn 5.100 则会随机生成一个道具
更多详细可以查阅以撒wiki,不过其他的一般不常用
2.giveitem 命令 可缩写为g
作用:给予角色道具 饰品 卡牌的命令
例:g c182 g t10 g k31 g p2
c代表道具 t代表饰品 k代表卡牌/符文/魂石p代表药丸,后面的数字表示对应的编号
注:当你玩双子的时候 g命令默认是给小白东西的,如果要给小红东西,请使用g2
3.remove 命令 可缩写为r
作用:与giveitem相反效果是移除道具 饰品 卡牌(同理,双子中的小红要用r2来进行移除)
4.stage 命令
作用:跳层,切到对应楼层
例:stage 2 跳到第二层
注:楼层是有变体的,比如stage 1是默认的地下室 1a 1b 1c分别是地下室的变体层,1d则是下水道1层,具体楼层代码可以进一步参考wiki
5.debug 命令(仅列出实用的几个)
debug 3 无限血(但仍有受伤判定)
debug 4 高伤害(攻击+40)
debug 7 显示打出来的伤害
debug 8 主动道具无限充能
debug 9 高幸运(幸运+50,且饰品全部为金色饰品)
debug 10 清除全图敌方单位(部分情况下可能会导致游戏无法正常进行,比如打教条,若非测试请谨慎使用)
另外如果要关闭效果,再输入一次同样的命令即可,同时如果退出游戏重进,debug效果会消失
6.repeat 命令
作用:重复执行上一条有效命令
例:repeat 10
7.rewind 命令
作用:触发后悔药的效果,但比后悔药稍微更强,处于死亡结算页面时也可以通过rewind回到上一个房间达成复活
控制台 - 以撒的结合中文维基 - 灰机wiki
<insert name here>
,这篇文章需要扩展。你可以帮助以撒的结合中文维基来
扩写它
。
控制台
(
Debug Console
)是一个
胎衣†
新增的功能。该功能对于测试游戏内容与机制、探索
种子
、编写维基提供了许多帮助,还可以使模组制作者非常方便地测试自己的模组。
注意
要开启控制台,首先需要开启任意一个mod,然后在游戏中按下
~
键(对于AZERTY键盘来说是
ù
键;对于德国的QWERTZ键盘来说是
ö
键)。要关闭控制台,在不输入任何命令的情况下按下
回车键
即可。
需要在游戏外将位于configuration目录下的
options.ini
文件中的
EnableDebugConsole
模块改为
1
来开启控制台,且控制台在忏悔中不再需要开启一个mod使用。
包含游戏数据和mod目录的目录因OS和兼容层而异。
Windows:
C:\Users\%username%\Documents\My Games
Linux Native:
~/.local/share
Linux, 经由 Proton:
/path/to/Steam
/steamapps/compatdata/250900/pfx/drive_c/users/steamuser/Documents/My Games
Mac OS native:
~/Library/Application Support/Binding of Isaac Rebirth
目录内的子目录名称如下:
Configuration & save data:
Binding of Isaac Afterbirth+
binding of isaac afterbirth+
(Linux native)
Binding of Isaac Repentance
Mod:
Binding of Isaac Afterbirth+ Mods
binding of isaac afterbirth+ mods
(Linux native)
本文中所有带半角方括号
[ ]
的字符串均为变量。
通常玩家在输入命令时,下方会出现备选的命令或变量,所以不必记住全部的命令与变量。
命令对大小写敏感,请不要混淆。
如果在一个新存档内没有在未开启mod时击杀过
妈妈
,那么在这个存档内使用控制台不会保存任何记录,包括胜负场、见过的怪物等,也不会解锁成就。反之,使用控制台时需注意可能会不经意间解锁新成就(会同步到steam成就)。
控制台有时会无法使用,打开控制台不显示指令列表,可以输入,但不能确认和删除,
大退
可能会恢复正常。此时在游戏内按WIN键再回到游戏可以恢复正常。
列出命令
spawn
spawn
命令用于生成实体。
语法:
spawn [type].[variant].[subtype].[champion]
spawn [name]
用法举例:
spawn 10
spawn 10.1
spawn 10.2.0.4
spawn Monstro
变量表:
控制台/变量表/spawn
goto
goto
命令用于将角色传送到当前层特定地形的房间中。
语法:
goto s.[type].[ID]
goto d.[ID]
goto x.[type].[ID]
注意:
第一种语法用于特殊房间,
s
意为特殊房间。变量
[type]
要填写特殊房间的类别,例如
boss
、
error
。
第二种语法用于普通房间。
第三种语法用于仅存在于特定楼层的某些特殊房间布局。例如替代章节的隐藏房和宝箱房等、持有道具时第四章之后生成的宝箱房、???层的首领等。
用法举例:
goto s.boss.1010
goto s.error.21
goto d.10
在
下水道
:
goto x.treasure.10000
(
菜刀碎片2
)
在
尸宫
/
???
:
goto x.boss.1
(
母亲
竞技场/
死寂
竞技场)
在
陵墓
/
炼狱
:
goto x.teleporter.1
(传送入口房,未实装)
在
家
:
goto x.itemdungeon.666
(
祸兽
特殊夹层)
变量表:
控制台/变量表/goto
stage
stage
命令用于将角色传送到特定的章节与楼层。
语法:
注意:
不同于
遗忘药
,同一个种子的同一个的楼层是不会因使用stage命令而变化的。
如果
[floor]
的数字部分与当前层的编号的数字部分相同,则不会传送,仅仅是将当前层的贴图加以更改。
请不要踩在召唤超级撒旦的五芒星阵上使用这个指令。
用法举例:
stage 10a
stage 1
stage 5b
变量表:
控制台/变量表/stage
gridspawn
gridspawn
命令用于生成
障碍物
。
debug
debug
命令是为了模组制作者更方便检查漏洞而设计的,其有很多功能。
giveitem
giveitem
命令用于给予角色道具、饰品、卡牌或药丸。
语法:
giveitem [type][ID]
giveitem [name]
giveitem
也可缩写为
g
:
g [type][ID]
g [name]
注意:
卡牌和药丸只能使用
[type][ID]
的格式,不能输入名称。
以字母P开头的道具名称的P必须大写,其余道具名称不区分大小写。
有的道具的名称中含有一些无法输入的字符(例如
<3
),这类道具只能使用
[type][ID]
的格式输入。
c代表道具,t代表饰品,p代表药丸,k代表卡牌,这些是[type]。如我需要卡牌中的the stars,则是g k18
用法举例:
giveitem c1
giveitem The Sad Onion
giveitem t35
giveitem k31
giveitem p0
g c118
g Godhead
变量表:
控制台/变量表/giveitem
remove
remove
命令用于移除角色的道具、饰品、卡牌或药丸。
语法:
remove [type][ID]
remove [name]
remove *
(用于移除角色拥有的所有物品)
remove
也可缩写为
r
:
r [type][ID]
r [name]
注意:
卡牌和药丸只能使用
[type][ID]
的格式,不能输入名称。
有的道具的名称中含有一些无法输入的字符(例如
<3
),这类道具只能使用
[type][ID]
的格式输入。
用法举例:
remove c1
remove The Sad Onion
remove t35
remove k31
remove p0
r c331
r Isaac's Heart
变量表:
控制台/变量表/remove
costumetest
costumetest
命令会随机选择
[number]
个道具,然后角色会获得这些道具的角色形象,但不会获得道具。
achievement
achievement
命令用于解锁成就。
语法:
achievement [ID]
achievement [name]
注意:
这条命令在击败
妈妈
前没有效果。
成就解锁会同步至steam。
变量[name]如果为“*”则会解锁所有成就。
不要用该命令来作弊获得成就!
你会因此失去玩以撒的结合获得成就时的乐趣!
用法举例:
achievement 339
achievement Godhead
achievement *
变量表:
控制台/变量表/achievement
time
time
命令用于显示当前游戏的所用时间。
restart
restart
命令用于重新开始一局新的游戏,可以更换为其他角色。
listcollectibles
listcollectibles
命令用于在控制台中输出本局游戏中已获得的道具。
repeat
repeat
命令用于多次重复执行上一条有效命令。
语法:
注意:
如果上一条命令是
repeat
,则改为执行这个repeat命令所执行的上一条有效命令。
举例:
clearseeds
clearseeds
命令用于清除本局游戏中所有启用的彩蛋(如果有)。
seed
seed
命令用于使用特定种子重新开始一局新的游戏。
语法:
注意:
由于控制台区分大小写并且输入种子时中间需要打上空格,因此在角色选择界面输入种子更方便。
举例:
challenge
challenge
命令用于开始一局新的挑战。
combo
combo
命令用于获得一个道具池中多个随机道具。
cutscene
cutscene
命令用于播放游戏内的过场动画。
clear
clear
命令用于清空控制台内所有输出信息。
macro
macro
命令用于执行一系列Lua命令,大多与首领相关。具体请参考变量表。
playsfx
playsfx
命令用于播放游戏内的音效。
prof
用于开始分析并将数据写入工作目录(游戏文件位置)中的csv文件。由于沙盒安全问题被删除。
profstop
停止Prof。不再生效。
curse
curse
命令用于为游戏添加
诅咒
效果。
reseed
reseed
命令用于使用一个随机种子替换当前层的房间分布。
eggs
eggs
命令用于解锁游戏菜单内所有可启用的彩蛋。
copy
copy
命令用于复制之前输入的指定数量的命令至剪贴板。
luarun
luarun
命令用于立即运行目录下的Lua文件。相对路径基于游戏的安装路径。
语法:
举例:
luarun /full_path/supermeatgirl.lua
luarun relative_path/supermeatgirl.lua
luamem
luamem
命令用于显示出当前Lua使用的内存空间用量。
luamod
luamod
命令用于运行[name]文件夹内的main.lua,可以很方便地不用退出游戏即可重载一个自制的模组。
lua
lua
命令用于直接运行一行lua指令。举例:
lua print("Hello World!")
l for _,v in pairs(Isaac.GetRoomEntities()) do if v.MaxHitPoints > 0 then print(v.HitPoints.."/"..v.MaxHitPoints) end end
第一个示例只是打印“Hello World!”到控制台,而第二个打印每个有生命值的实体的当前生命值和最大生命值。
reloadshaders
reloadshaders
命令用于重载游戏内光影(通常不会有明显的画质变化)。
metro
用来规定
节拍器
所生成的下个道具。(测试目的。)
delirious
用来规定
精神错乱
所生成的下个跟班。(测试目的。)
reloadfx
重载当前楼层的特效渲染图层 (覆盖)。
未列出命令
下列指令没有在控制台中列出但是仍然可以使用。
轶事
输入
stage 13
能进入游戏中无法进入的
第十三层
。
现在第十三层为
家
。
输入楼层变量之外的数字会导致游戏崩溃。
输入stage 9c会进入一个非常奇怪的
???
,是一个带有回溯滤镜的
地下室
(门是蓝子宫风格),该层名字是“?”而不是正常的“???”,该层有着
虚空
的背景音乐,
宝箱房道具池
会有一个未知道具,击败
死寂
后右上角的出口房内不会有通往
虚空
的黑洞,无论是从活版门离开还是从光柱离开,都会通往
家
,
红色房间
会生成随机楼层怪物和回溯过程中产生的所有独特怪物。
[1]
[2]
在贪婪模式下输入
stage 8
会进入第七层。但每个房间的背景贴图都会被替换,与
虚空
类似。击杀究极贪婪后也会掉落宝箱,进入宝箱会播放结局18或者结局19。
在贪婪模式下输入
stage 8
是一个被没有墙壁贴图的究极贪婪层,
stage 9
是类似
???
的究极贪婪层(只有门是蓝子宫风格),
stage 10
是
污水井
风格的究极贪婪层,
stage 11
是
陵墓
风格的究极贪婪层,超过11则会导致游戏崩溃。
输入任何超过11的数值将会使游戏崩溃。
stage 5a是上方有光照的
阴间
,5b是墙壁更亮的
阴间
或者与普通的第5层相同。
Stage 6b/7b是暖色调的
商店
/
究极贪婪
。Stage 6c/7c是蓝色调的
商店
/
究极贪婪
。
Stage 8a与stage 8相同,但是地面贴图风格有时是
地下室
。
Stage 8b与stage 7b相同,但有时没有背景音乐。
Stage 9a是一个非常奇怪版本的
究极贪婪
。该层有着随机的背景贴图和
虚空
的背景音乐,但是房间门与
???
相同。最终的首领宝箱将会触发结局20,而不是结局18/19。
Stage 9b 是褐色版本的
下水道
。 该层的房间门也与
???
相同。
Stage 10a是背景贴图为
矿洞
的楼层。
Stage 10b是红色版本的
灰坑
。
stage 11a是背景贴图为
炼狱
的楼层。
stage 11b是红色版本的
尸宫
。
如果在repeat指令后输入了一个大于10000的数值,在以前会被判定为无效之命令并提示“Don't get carried away”,现在会被视作repeat 10000,即重复一万次。
输入
giveitem *
,试图给予角色所有道具的行为将会在控制台输出消息“What are you trying to do?”,并且不会给予任何道具。
指令spawn中,怪物的精英类型变量[champion]可以一直输入到到48590,任何超过24的数值都会导致怪物拥有双倍(最大)血量,没有其他特殊能力和通颜色变异。输入超过48590的数字则会导致游戏崩溃。
精英类型变量超过26对应的怪物大都是不可见的,并且没有明确上限数字,但是输入高于26的数字随时都会导致游戏崩溃。
『以撒:Repentance』控制台开启方法_哔哩哔哩_bilibili
请输入本视频涉及的游戏名称,以顿号分隔,例:英雄联盟、塞尔达传说、刺客信条...2022/8/25 更新内容并补上bgm(
收起
Debug Console - Binding of Isaac: Rebirth Wiki
Name
Syntax
Description
achievement
achievement 300achievement meconiumachievement *
Unlocks the
achievement
of the specified id.
WARNING:
This CANNOT be undone, and will unlock steam achievements!
challenge
challenge 20
Starts a new run on a random seed on the given challenge id.
0 will start a run without any challenge active.
WARNING:
Starting a run in an invalid challenge will crash the game!
clear
clear
Clears the console. Useful for video recording purposes or if you want to dispose of incriminating evidence.
clearcache
clearcache
Clears the game's sprite cache. Can be useful for dealing with memory issues. As a consequence, also allows to reload modified sprites without having to relaunch the game.
clearseeds
clearseeds
Removes all easter egg effects from the current run.
combo
combo 0.69
Gives you an amount of random items from a specified item pool.
The decimal format's syntax is as follows:
[itempool #].[number of random items]
copy
copy 3
Copies a specified amount of previous console commands to your clipboard.
The commands can be pasted into a text editor and/or into the game again, triggering the commands which have been copied.
costumetest
costumetestcostumetest 33
Gives Isaac a random amount of random costumes, without having the associated items.
A number can be provided to gain a specific amount of random costumes.
curse
curse 2curse 16curse 127
Sets a value corresponding to the sum of the desired curses.
Doesn't work.
cutscene
cutscene 1
Plays the specified cutscene.
debug
debug 8
Enables various cheats. Click Expand to view the full details.
debug 1
: "Entity Positions" - Draws a marker on the screen at the position of each entity.
debug 2
: "Grid" - Shows the ID of grid entities on screen. (Seems to be bugged, as most grid entities appear as 1000 or simply don't match their true id.)
debug 3
: "Infinite HP" - Taking damage does not decrease the player's health.
debug 4
: "High Damage" - +40 damage
debug 5
: "Show Room Info" - Displays text at the bottom of the screen about the current room.
debug 6
: "Textual Map" - Unknown, no visible effect.
debug 6
:
"Show Hitspheres" - Draws red circles on the screen that represent an entity's damage hitbox.
debug 7
: "Show Damage Values" - Displays how much damage is taken by entities. (Similar to
Spider Mod
, but leaves the damage as their raw values and also includes player damage.)
debug 8
: "Infinite Item Charges" - Isaac's active item is always fully charged.
debug 9
: "High Luck" - +50 luck
debug 10
: "Quick Kill" - All enemies take constant and rapid damage.
debug 11
: "Grid Info" - Displays the coordinates for each square on the grid.
debug 12
:
"Player Item Info" - Displays held collectibles and temporary collectible effects.
debug 13
:
"Show Grid Collision Points" - Draws red circles on the screen that represent an entity's collision hitbox.
delirious
delirious 1
This guarantees the next boss chosen when using
Delirious
(for debugging purposes).
eggs
eggs
Unlocks all Easter Eggs in the menu.
WARNING:
This CANNOT be undone!
giveitem
g
giveitem dr. fetusgiveitem c15giveitem Petrified Poopgiveitem t15giveitem ipecgiveitem mutant spg soy milkgiveitem p0g p22giveitem k1giveitem c6g k45
Gives
items
,
trinkets
,
cards
, and
pills
.
Ids are prefixed with c for items, t for trinkets, p for pill effects, and k for cards.
Runes
and other pocket items use card ids.
goto
goto d.10goto s.error.21goto 9 5 1
Teleports Isaac to room layouts which are possible to generate in the current floor.
The "d.[number]" syntax means a "normal" room with the corresponding number as a variant.
The "s.[type].[number]" syntax means a special room of the specified type and variant.
The "[number] [number] [number]" syntax means to go to the existing room at the specified coordinates. The first number is the X coordinate, the second number is the Y coordinate, and the third number is the dimension, which corresponds to the Dimension enum.
The first two goto formats will put Isaac in the GridRooms.ROOM_DEBUG_IDX (-1) room. Attempting to enter a room that does not exist will print the message "Error changing room." to the console.
gridspawn
gridspawn 1000gridspawn 1494gridspawn 9000gridspawn 9100gridspawn 1000 28
Spawns a grid entity with the given ID at a random place in the room.
The secondary argument is optional and can be used to set the grid square id where the grid entity will be spawned. The ids can be seen with the "debug 11" command.
listcollectibles
listcollectibles
Prints to the console a list of all items in Isaac's possession, and how many of each.
lua
l
lua print("Hello World!")l for _,v in pairs(Isaac.GetRoomEntities()) do if v.MaxHitPoints > 0 then print(v.HitPoints.."/"..v.MaxHitPoints) end end
Directly runs a line of Lua code.
The first example simply prints "Hello World!" to the console, while the second prints the current HP and max HP of every entity that has hitpoints. There are also further
Lua debug snippets
leveraging the Modding API to find out information about otherwise hidden details.
luamem
luamem
Reports memory usage for Lua.
luamod
luamod mygreatmod
Takes a mod folder name and runs the main.lua for it. This can be used to reload a mod without relaunching the game.
luarun
luarun /full_path/hello.lualuarun relative_path/hello.lua
Takes a path to a lua file and runs it immediately. Paths are relative to the folder where the game is installed.
macro
m
macro mommacro momhmacro hushmacro bigchestmacro hudmacro fcmacro msmacro mssmacro ugmacro uggmacro qkmacro beast
Triggers a set of commands. Click Expand to view the full details.
stage 6g Bibleg k5debug 3debug 4
stage 8g Bibleg k5debug 3debug 4
stage 9g k5combo 0.8combo 2.8combo 1.3combo 4.3
stage 10ag Polaroidg Negativedebug 3debug 4g Mutantg Soygiveitem Beltrepeat 5giveitem Lord of the Pitdebug 10g k5
hud
: Gives Isaac 3 copies of
Dead Cat
,
Guppy's Collar
, 13 copies of
MEAT!
,
The Compass
,
Blue Map
,
Treasure Map
,
Little Baggy
, a
Balls of Steel
pill, a
Bombs are Key
pill,
Mom's Purse
,
Paper Clip
,
Petrified Poop
, and
My Little Unicorn
.
giveitem Dead Catrepeat 2giveitem Guppy's Collargiveitem MEAT!repeat 12giveitem Compassgiveitem Blue Mapgiveitem Treasure Mapgiveitem Baggygiveitem p2giveitem p3giveitem Pursegiveitem Paper Clipgiveitem Petrifiedgiveitem My Little Unicorn
fc
: Gives Isaac
Soy Milk
,
Iron Bar
,
Mom's Pad
, activates debug flags for infinite health, unlimited charges and high luck. Was used for testing the fear status effect.
debug 3debug 8debug 9giveitem Soygiveitem Bargiveitem Pad
goto s.boss.5000
goto s.boss.5000giveitem Soygiveitem Mutantdebug 3debug 4
ug
: Teleports Isaac to
Chest
and attempts to load boss room with id 6000 which does not exist. Was used for Ultra Greed testing.
Room with id 6000 is now used so the macro teleports Isaac to it instead.
stage 11agoto s.boss.6000
stage 11agoto s.boss.6000giveitem Sad Oniongiveitem Sad Oniongiveitem Torngiveitem Torngiveitem Mutantgiveitem Pentagramgiveitem A Dollargiveitem Pyrodebug 3
qk
: Gives Isaac 6 of
The Belt
,
Lord of the Pit
,
Treasure Map
,
Blue Map
,
The Compass
,
Black Candle
,
X-Ray Vision
,
We Need to Go Deeper!
,
A Dollar
,
Pyro
and
Skeleton Key
, enables infinite health, unlimited charges and quick kill debug flags.
giveitem Beltrepeat 5giveitem Lord of the Pitgiveitem Treasure Mapgiveitem Blue Mapgiveitem Compassgiveitem Black Candlegiveitem X-Raygiveitem We Need to Go Deeperdebug 8giveitem Dollargiveitem Pyrogiveitem Skeleton Keydebug 3debug 10
sg
: Unusable, crashes the game on any game mode.
This macro was removed.
beast
: Teleports Isaac to the
Home
, loads
The Beast
fight room, then gives Isaac 8 treasure room items, 8 boss items and 3 angel room items. This macro has been added after the initial release.
stage 13goto x.itemdungeon.666combo 0.8combo 2.8combo 4.3
metro
metro c1
This guarantees the next item chosen when using
Metronome
(for debugging purposes).
playsfx
playsfx 1playsfx 1 0.5
Plays the specified sound effect id. Pitch can be specified in the second argument.
prof
prof
Used to log some information to csv file in the working directory (game folder by default). Doesn't work anymore.
profstop
profstop
Stops csv file logging, doesn't work anymore.
remove
r
remove t53remove soy milkremove cursed eyer bob's brainr experiremove *
Removes items.
An asterisk (*) can be input to remove one copy of all items and trinkets from Isaac.
reloadfx
reloadfx
Reloads the floor effects layer (overlays).
reloadshaders
reloadshaders
Reloads the graphical shaders. (Has no discernible in-game effect.)
repeat
spawn 10repeat 50giveitem meat!repeat 100repeat 100
Repeats the last given command a number of times. Caps at 10000 repeats.
reseed
reseed
Generates a new layout for the current floor with a new floor seed.
restart
restartrestart 6
Resets the game back to the beginning of a new run.
A number can be provided to start a new run as a specific character.
WARNING:
Starting a run as an invalid character can lead to unexpected results and can crash the game!List of valid characters:
Character
ID
Isaac
Magdalene
1
Cain
2
Judas
3
Blue Baby
4
Eve
5
Samson
6
Azazel
7
Lazarus
8
Eden
9
The Lost
10
Lazarus Risen
11
Dark Judas
12
Lilith
13
Keeper
14
Apollyon
15
The Forgotten And The Soul
16
The Soul And The Forgotten (Start as The Soul)
17
Bethany
18
Jacob And Esau
19
Only Esau
20
Tainted Isaac
21
Tainted Magdalene
22
Tainted Cain
23
Tainted Judas
24
Tainted Blue Baby
25
Tainted Eve
26
Tainted Samson
27
Tainted Azazel
28
Tainted Lazarus
29
Tainted Eden
30
Tainted Lost
31
Tainted Lilith
32
Tainted Keeper
33
Tainted Apollyon
34
Tainted Forgotten And Soul
35
Tainted Bethany
36
Tainted Jacob
37
Dead Tainted Lazarus
(Can't swap to Tainted Lazarus; pocket Flip still works on items)
38
Tainted Jacob Ghostly
39
Tainted Soul (Can't attack)
40
seed
seed GGGG GGGGseed T1MM AY48
Starts a new run with the inputted seed.
spawn
spawn mega mawspawn 20spawn 10.1spawn 10.2.0.4
Spawns an entity at the center of the room.
The decimal format's syntax is as follows:
[type].[variant].[subtype].[champion]
WARNING:
Spawning invalid entities can lead to unexpected results and can crash the game!
WARNING:
Using the "spawn coplayer" command will crash the game and can sometimes corrupt save data!
stage
stage 1stage 10astage 3b
Teleports Isaac to another floor.
Letters appended to the stage numbers give different alternate versions, e.g. 1 for Basement, 1a for Cellar, 1b for Burning Basement,
1c for Downpour and 1d for Dross.
Letters not matching to any alternate stage are ignored.
WARNING:
Entering non-existent floors can lead to unexpected results and can crash the game! E.g. floors 14 +15.
time
time
Prints the total amount of time passed on the run (based on "game" frames / the in-game timer).
The Binding of Isaac: Repentance - How to Enable Console Commands
How to Enable Console Commands in Repentance
Step #1
Press Windows + E and search for the documents folder, then go to a folder called “my games”.
There you might find multiple the binding of isaac folders, you want to open the one called “the binding of isaac repentance”.
Then you need to open a file called options (with notepad ++ or just the normal text editor), you have to search for a text called “EnableDebugConsole=0”.
I think you know what to do next, but if you don’t know, you need to change that 0 to 1.
Here’s the shortcut for the folder (change the “your username” with your PC name):
C:Users”your username”DocumentsMy gamesBinding of Isaac Repentance
Step #2
Now you need to save that file and open the game.
Start a run and you will see that achievements are disabled, that means that the console is active.
Press the hotkey for the console and there you have it, Have fun spawning infinite breakfast.
The Binding of Isaac: Repentance
Platform:
Steam, Nintendo Switch, PS5, PS4, Epic, Xbox Series X/S, Xbox One
Release Date:
March 31, 2021 (Steam, Epic), November 4, 2021 (Switch, PS5, PS4, Xbox Series X/S, Xbox One)
Players:
1-4
The Binding Of Isaac: Repentance Will Get A Console Release
The Binding Of Isaac: Repentance Will Get A Console Release
|
Nicalis Inc.
revealed today that The Binding Of Isaac: Repentance will be getting a console release in the latter half of 2021. The game will be getting a Nintendo Switch release, as well as a PS4 and PS5 version, all three as both a digital and physical copy release. As far as we know, the game is still on track to being released on March 31st for PC with no change in plans, so the push to later in the year is basically giving themselves time to bring it over to all of those systems. Kinda surprised we're not getting an Xbox version, but give it time, it's bound to happen. Those versions are now available for pre-order through the company's website right now.
Because of course, we needed to experience this on the Switch! Courtesy of Nicalis Inc.
Experience the modern classic,
The Binding of Isaac
, like you've never seen it before. It's a game too big to be called a sequel:
Repentance
takes Isaac to new heights of roguelike dungeon adventure, as the brave boy descends into the basement for his greatest challenge yet! Isaac's new quest takes him to unknown places he's never been, filled with horrible new enemies and bosses, weapon combos you've never synergized before and items he's never seen… unholy terrors from his wildest dreams and worst nightmares!
The Binding of Isaac: Repentance
is so huge, so new and so feature-packed that it makes previous updates look like prequels. There are more features, improvements and new secrets, too many secrets, than most games would include in an official sequel! It's an immense amount of new content to explore, even if you're at 1,000,000%!
The Binding of Isaac: Repentance
features hundreds of new features and quality-of-life improvements. It's the ultimate edition of the genre-defining roguelike, now with OVER 500 HOURS of new gameplay!
VIDEO
The Binding of Isaac: Repentance - Binding of Isaac: Rebirth Wiki
Entity
ID
Description
Deep Gaper
811.0
Emerges from the floor once all previous enemies have been killed, then proceeds to chase Isaac. Deals contact damage.
Blurb
813.0
Walks slowly towards Isaac, dealing contact damage. After taking some damage or getting close to Isaac, it fires a chaotic burst of tears at him and chases him more quickly. Can turn into a
Pacer
or
Gusher
upon death.
Crackle
87.1
Walks toward Isaac, dealing contact damage and spitting fireballs that create lines of fire in the cardinal directions on impact.
Wraith
807.0
Walks toward Isaac, dealing contact damage. They are invisible and can only be seen through the reflection they cast in the water, or the ripples they make as they walk.
Rotten Gaper
10.3
Walks toward Isaac, dealing contact damage. Its behavior varies slightly depending on its facial expression.
Dead Isaac
912.20
Summoned by
Mother
at the bottom of the arena, they walk upward (ignoring Isaac completely), and deal contact damage. Releases a burst of blood shots upon being killed by Mother, while she launches their corpses towards Isaac.
Twitchy
851.0
Alternates between walking towards and rapidly leaping at Isaac, dealing contact damage. Can leap to Isaac's current position, or where Isaac is heading, and can also leap away to dodge incoming fire.
Level 2 Gaper
850.0
Walks towards Isaac, dealing a full Heart of contact damage. Splits into a
Level 2 Horf
and
Level 2 Gusher
upon death.
Faceless
827.0
Wanders around the room, rarely firing a radial burst of six shots. Chases Isaac and fires shots more frequently after taking damage.
Fanatic
832.1
Transformed into from
Exorcists
. Chases Isaac and occasionally fires two purple, rotating shots.
Exorcist
832.0
Summons
The Heretic
before transforming into
Fanatics
.
Dump
876.0
Slides toward Isaac, leaving a trail of slippery
brown creep
. After taking enough damage, its head slides off and quickly bounces around the room and its body spews out brown shots until it empties.
Dump Head
876.1
Quickly slides toward Isaac, leaving a trail of slippery
brown creep
. Can spawn on its own or be created by a Dump after it takes enough damage.
Level 2 Gusher
850.2
Runs aimlessly around the room, spitting up
Small Maggots
.
Sub Horf
812.0
Stationary enemy that spins and fires shots while being moved around or knocked back.
Necro
828.0
Stationary enemy that summons unlimited-ranged bones to attack Isaac.
Tainted Sub Horf
812.1
Will only shoot when hit. Takes heavy knockback and rotates when hit. Shoots a lot faster and has bigger projectiles than its normal variant.
Level 2 Horf
850.1
Slowly floats toward Isaac, spitting
Small Maggots
at him.
Army Fly
868.0
Chases Isaac, moving along the cardinal directions. Forms a line with other Army Flies in the room. Deals contact damage.
Willo
808.0
Flies in a circle around Isaac (in formation with other Willos if available), keeping an exact distance away from him. One Willo at a time will occasionally light up and fire a shot at Isaac.
Ultra Famine Fly
951.11
Charges at Isaac at a delay. Deals contact damage. Spawned by
Ultra Famine
.
Ultra Pestilence Fly
951.21
Flies in swarms around
Ultra Pestilence
, blocking shots and dealing contact damage.
Fly Bomb
819.0
Flies toward Isaac, circling around him as it does. Turn into a tiny
Bomb
upon death.
Eternal Fly Bomb
819.1
Orbits
Boom Flies
spawned by
The Horny Boys
. Once its Boom Fly has been killed, turns into a tiny
Bomb
.
Ink
61.2
Flies slowly towards Isaac. Fires four shots in the ordinal directions and leaves a puddle of slowing
Black Creep
upon death.
Tainted Sucker
61.7
Flies slowly towards Isaac. Upon death, fires a radial burst of six blood shots that each also fires a radial burst of six blood shots.
Bulb
61.5
Flies in erratic, angled movements toward Isaac if his
active item
has charges; on contact, they drain up to 2 charges, but never deal contact damage. If he has no active item, or no charges, they wander around the room aimlessly.
Bloodfly
61.6
Spawned only after a
Pustule
bursts. Flies in erratic, angled movements toward Isaac. Fires four blood shots in the cardinal directions upon death.
Tainted Pooter
14.2
Slowly drifts toward Isaac, occasionally firing four blood shots at him that split into two smaller ones when they hit a wall or obstacle.
Mama Fly
61.4
Flies more-or-less away from Isaac, occasionally plopping on the ground to plant a
Pustule
. Upon death, they spawn a group of
Small Maggots
.
Grilled Clotty
15.3
Quickly and randomly wanders around the room, firing four flame shots in the cardinal directions at a slight angle.
Cloggy
872.0
Randomly wanders around the room, firing four curved brown shots in the cardinal directions. These shots alternate between rotating clockwise and counterclockwise with each shot.
Prey
817.0
Wanders around the room, avoiding Isaac and spawning
Small Leeches
if he gets close. Spawns 3 Small Leeches upon death.
Gas Dwarf
874.0
Chases Isaac, periodically coughing up gas clouds. On death, fires an explosive shot that can detonate gas clouds it hits.
Holy Mulligan
22.2
Wanders around the room, avoiding Isaac and spawning
Angelic Baby (small)
if he gets close. Spawns 1-2
Embryos
upon death.
Mullighoul
817.1
Wanders around the room, avoiding Isaac and spawning
Willos
if he gets close. Spawns 1-2 Willos upon death.
Bouncer
822.0
Wanders around the room, avoiding Isaac. If Isaac stays close to one for long enough, it inflates and starts chasing him, gaining a chance to deflect shots and causing it to explode into lingering blood shots on death.
Tainted Mulligan
22.3
Wanders around the room, avoiding Isaac and spawning 6
Ring Flies
if he gets close. Spawns a plethora of fly enemies upon death.
Danny
820.0
Walks toward Isaac and spits chaotic bursts of rocks at him, some of which may be
Rock Spiders
.
Coal Boy
820.1
Walks toward Isaac and spits hot coals at him, some of which may be
Coal Spiders
.
Blaster
821.0
Slowly wanders around and occasionally shoots
Fly Bombs
at Isaac.
Small Maggot
853.0
Slowly crawls toward Isaac, dealing contact damage.
Level 2 Charger
855.0
Slowly moves around the room, charging at Isaac when he gets in its line of sight. Can slowly change its trajectory while charging.
Carrion Princess
23.3
Slowly moves around the room, charging at Isaac when he lines up diagonally with it. Can only be damaged by hitting its tail.
Small Leech
810.0
Chases Isaac continuously, not stopping at walls. Able to swim over gaps.
Elleech
855.1
Slowly moves around the room. After Isaac gets in its line of sight, continuously charges at him in the closest cardinal direction.
Blood Puppy
802.0
Quickly moves around the room, attacking and charging at other monsters and Isaac when they get in its line of sight.
Tainted Spitty
31.1
Slowly moves around the room, firing chaotic bursts of blood shots in all directions and occasionally spitting a line of blood shots in the direction it's facing. Fires two rotating rings of blood shots upon death.
Cursed Globin
24.3
Chases Isaac, dealing a full heart of contact damage. Upon taking enough damage, it collapses into 1-2 piles of goo, each of which can be killed and regenerate after a short period of time if not killed quickly. These goo piles have less health the more times the Cursed Globin splits.
Clickety Clack
889.0
Walks towards Isaac and turn into a pile of bones when killed. Regenerates a few seconds after killed. Will only despawn if all Clickety Clacks in the room are killed.
Cohort
857.0
Acts similarly to
Monstro
, hopping towards Isaac and can either spit a large projectile towards Isaac that bursts into 8 smaller projectiles or cough up a burst of arcing projectiles and a pile of
Globin
goo. Spawns 4 piles of Globin goo upon death.
Gasbag
856.0
Occasionally summons
Army Flies
to chase Isaac. Is surrounded by a ring of toxic gas that hurts Isaac if he stands in it for too long.
Dragon Fly
25.3.0
Flies across the room in straight diagonal lines, dealing contact damage. Upon death, creates four lines of fire in the cardinal directions; the fire nearly spans the length of an entire normal-sized room.
Dragon Fly X
25.3.1
Flies across the room in straight diagonal lines, dealing contact damage. Upon death, creates four lines of fire in the ordinal directions; the fire nearly spans the length of an entire normal-sized room.
Bone Fly
25.4
Flies across the room in straight diagonal lines, dealing contact damage. Fires bones at Isaac if he lines up with it in the cardinal directions. Fires a radial burst of 3 bones upon death.
Sick Boom Fly
25.5
Flies across the room in straight diagonal lines, dealing contact damage and trailing poisonous gas. Upon death, explodes into a gas cloud and fires a ring of 6 green shots.
Tainted Boom Fly
25.6
Flies across the room in straight diagonal lines, dealing contact damage. Upon death, it glows brightly, warning that it is about to explode; this explosion sends 4 lines of further explosions in the cardinal directions, which span the length of the room.
Hard Host
27.3
Stationary enemy that is normally invulnerable. Raises its head up when Isaac gets close, revealing a fleshy stem that can be damaged. Shortly after raising its head, it slams its head down and fires a rock wave towards Isaac.
Floast
859.0
Floats diagonally around the room and is normally invulnerable. When Isaac gets close, reveals a fleshy stem that can be damaged and fires 3 blood shots in an angle at him before hiding its stem again.
Sticky Leaper
34.1
Hops around the room, dealing contact damage. Occasionally jumps high into the air, dropping down onto Isaac's position while creating a chaotic burst of tar shots in all directions and a puddle of slowing
black creep
.
Eggy
29.2
Hops aimlessly around the room, spawning slowing
white creep
wherever it hops. Spawns a group of
Swarm Spiders
upon death.
Tainted Hopper
29.3
Jumps and twirls around the room, shooting 4 rings of projectiles that increase in size with each shot.
Pustule
861.0
Slowly increases in size over time, spawning
Small Maggots
and damaging
red creep
depending on its size upon death. If it grows to full size, it transforms into a
Bloodfly
.
Pon
840.0
Hops around the room, leaving damaging
red creep
wherever it lands. Upon death, its associated
Brainless Knight
dies with it.
Gyro
824.0
Rolls around like a wheel. Charges at Isaac when he is in line of sight, bouncing off of walls and obstacles as it does.
Grilled Gyro
824.1
Rolls around like a wheel. Charges at Isaac when he is in line of sight, bouncing off of walls and obstacles and creating fires behind itself as it does.
Angelic Baby (small)
38.1.1
Slowly floats towards Isaac and fires a blood shot at him. Occasionally teleports and reappears elsewhere. Can only be spawned by
Holy Mulligans
.
Wrinkly Baby
38.3
Dashes towards Isaac at high speed and fires three blood shots in his direction once stopped.
Baby Begotten
883.0
Floats toward Isaac, avoiding his shots. After getting close, fires a short
Brimstone
laser in the closest cardinal direction and propels itself away from him.
Unborn
860.0
Floats quickly towards Isaac, and occasionally teleports to another position near him.
Vis Versa
836.0
Randomly wanders around the room. Pauses to charge and fire a homing Brimstone laser when Isaac gets in its line of sight.
Evis
865.0
Randomly wanders around the room. Launches a string of guts when Isaac gets close to it, which it uses to pull Isaac toward itself.
Slog
40.2
Attaches itself to a wall or obstacle and rolls around it, charging at Isaac when he is in sight.
Cyst
862.0
Attaches itself to a wall or obstacle and rolls around it, regularly firing blood shots at Isaac.
Loose Knight
41.2
Moves erratically around the room, charges toward Isaac when in line of sight. When its health is depleted, it turns into a Brainless Knight and a
Pon
.
Brainless Knight
41.3
Alternates between running around the room along the cardinal directions and aimlessly walking in circles. Charges at Isaac when in line of sight. Dies when its corresponding
Pon
dies.
Black Knight
41.4
Moves erratically around the room, charges toward Isaac when in line of sight. Unleashes waves of fire in all cardinal directions upon charging into an obstacle. Shots that hit it from the front are deflected back at Isaac.
Whipper
834.0
Runs around the room, sprinting at Isaac when he gets in its line of sight and lashing at him when it gets close.
Snapper
834.1
Runs around the room, sprinting at Isaac when he gets in its line of sight and throwing out its whip when he gets in range.
Flagellant
834.2
Runs around the room. When Isaac gets in its line of sight, continuously chases him and lashes its whip, occasionally deflecting Isaac’s shots.
Adult Leech
854.0
Wanders around the room, quickly charging at Isaac when he lines up horizontally with him and releasing a ring of blood shots upon colliding with a wall. After taking a certain amount of damage, burrows into the ground and reappears by falling above Isaac, releasing another ring of blood shots and only performing this behavior once.
Dead Meat
57.2
Slowly moves around the room, occasionally hopping and firing 8 large blood shots in all directions that bounce off the walls. Splits into 2
Cysts
upon death.
Holy Eye
60.2
Rapidly summons several beams of light around Isaac every few seconds.
Strider
814.0
Erratically swims around the room. If it sees Isaac, it chases him, trying to deal contact damage.
Swarm Spider
884.0
Very erratically hops toward Isaac in large groups, dealing contact damage.
Rock Spider
818.0
Slowly crawls around the room. If it sees Isaac, it crawls at him, trying to deal contact damage. Turns into a
Spider
upon death. Turns into a
Coal Spider
if it touches fire.
Tinted Rock Spider
818.1
Quickly crawls around the room. If it sees Isaac, it crawls at him, trying to deal contact damage. Turns into a
Soul Heart
upon death. Can only spawn by breaking
tinted rocks
on
Mines
or
Ashpit
.
Coal Spider
818.2
Quickly crawls around the room. If it sees Isaac, it crawls at him, trying to deal contact damage. Turns into a hot coal upon death that blocks shots and deals contact damage, but can be destroyed.
Butt Slicker
878.0
Moves erratically around the room unless attached to another Butt Slicker. Grouped Butt Slickers drag themselves towards Isaac, and when an individual is killed they leave black creep, and shoot out black projectiles. The amount of projectiles released and the size of the pool of Black Creep is determined by the amount of Butt Slickers attached.
Mask II + 1/2 Heart
93.1
The Mask is invulnerable and moves around erratically, charging at Isaac when he lines up with it. The Heart avoids Isaac and fires 4 blood shots in the ordinal directions when Isaac gets near. Killing the Heart will automatically kill the Mask. If there are more than one 1/2 Heart in the room, they will fire blood shots between each other.
Peeping Fatty
835.0
Has two indestructible Peeping Fatty Eyes that are out of their sockets but attached by muscles. Wanders around the room randomly, or toward Isaac if its eyes see him. Occasionally farts and fires a radial burst of 6 blood shots.
Bloaty
879.0
Lumbers around, occasionally spitting green shots and a line of damaging
green creep
in a random direction.
Bubbles
806.0
Slowly walks towards Isaac, firing back shots upon taking damage. Occasionally farts, which pushes Isaac and adjacent enemies away and creates a chaotic burst of shots. Creates a geyser of water shots upon death.
Shady
888.0
Walks slowly toward Isaac, occasionally firing a shot that creates shots perpendicular to itself while traveling and splits into a ring of shots upon hitting a wall or obstacle. Also occasionally jumps, creating lines of explosions in the cardinal directions. One of the few enemies that utilize
Damage Scaling
.
Quakey
823.0
Walks slowly toward Isaac, occasionally attempting to jump on Isaac, shooting out 8 rock shots when it hits the ground and causing rocks to fall from the ceiling.
Big Bony
830.0
Walks slowly toward Isaac, and will occasionally fire a bone that bounces around the room for a few moments. The bone can be broken if shot enough.
Vis Fatty
886.0
Spawns with a Fetal Demon attached to it and slowly walks towards Isaac. Will occasionally fart, briefly pushing the demon away and spawning creep around itself and the demon. If the demon is killed first, the Fatty will shoot out
Brimstone
in the diagonal direction closest to Isaac. It will then fly around the room diagonally, bumping off of walls and tall blocks all while continuously firing
Brimstone
behind it.
Fetal Demon
886.1
Usually encountered tethered to
Vis Fatties
. When tethered it makes short lunges towards Isaac if he gets close. If the Vis Fatty is killed or when encountered alone it will chase Isaac similarly to
Gemini
's Suture.
Gutted Fatty
831.0
Slowly lumbers around the room, occasionally spawning
Festering Guts
. Its eyes dislocate as it takes damage, which are invincible and follow the Gutted Fatty but chase Isaac if he gets close to them. Creates a geyser of blood projectiles upon death.
Festering Guts
831.20
Spawned by
Gutted Fatties
, Festering Guts randomly slide around the room and occasionally spawn a
Charger
.
Tainted Faceless
827.1
Wanders around the room, rarely firing a radial burst of six shots. Chases Isaac and fires shots very frequently after taking damage.
Cursed Death's Head
212.2
Invulnerable enemy that moves diagonally around the room, dealing contact damage. If Isaac enters its purple aura, he will be inflicted with
fear
and be temporarily unable to shoot. Dies when the room is cleared.
Brimstone Death's Head
212.3
Invulnerable enemy that moves diagonally around the room, pausing to fire a
Brimstone
laser when Isaac lines up with it in the cardinal directions. Dies when the room is cleared.
Dusty Death's Head
887.0
Invulnerable enemy that moves across the room in a waving motion in large quantities. Dies when the room is cleared.
Redskull
212.4
Moves diagonally around the room, creating a ring of fire around itself if Isaac gets close to it. Can be killed, but also dies when the room is cleared.
Ultra Death Head
951.42
Invulnerable enemy spawned by
Ultra Death
that moves across the room in a waving motion in large quantities as a part of one of his attacks. Dies upon the completion of the attack.
Level 2 Willo
838.0
Orbits enemies and shoots tears at Isaac. If the enemy it is orbiting dies, it will orbit another enemy. However, if all enemies are dead, it will chase Isaac, while still occasionally shooting at Isaac.
Migraine
869.0
Crawls around the room erratically, following Isaac and dealing contact damage. Can jump small distances. Releases multiple
Troll Bombs
upon death.
Big Corn
217.3
Quickly dashes in random directions, dealing contact damage. Shoots one piece of corn upon death.
Drip
870.0
Quickly rolls around in diagonal directions, dealing contact damage.
Splurt
871.0
Dashes towards Isaac twice and deals contact damage. Spawns 2
Drips
upon death.
Hardy
826.0
Dashes toward Isaac and deals contact damage creating rock projectiles when it hits a wall/obstacle. It spawns more rock projectiles the more times it crashes into obstacles, dying after doing so a third time.
Revenant
841.0
Slowly wanders around the room, stopping to fire a large line of fire at the player.
Quad Revenant
841.1
Wanders around the room slowly, stopping to fire lines of flames in the cardinal or ordinal directions, rotating in an attempt to hit Isaac.
Maze Roamer
890.0
Wanders around the room and shoots an eyeball at Isaac when he is in sight. Has a clone of itself on the other side of the room that mimics its movement and shots. If one dies, the other starts actively pursuing Isaac.
Holy Bony
227.1
Wanders around the room, throwing a bone at Isaac when he is in sight. The thrown bone leaves behind a blue flame that deals contact damage, blocks Isaac’s shots, and despawns after some time.
Planetoid
229.1
Moves around the room diagonally, occasionally firing blood shots that orbit itself. Fires more shots and has a chance to send its ring of shots outward upon taking damage.
Poofer
892.0
Slowly floats toward Isaac, swells up and fire 6 blood shots in all direction upon taking damage. Explodes upon death, healing nearby enemies and leaving a big puddle of red creep.
Bishop
805.0
Shields all enemies in the room, preventing them from taking damage. Fires shots in the cardinal directions when it takes damage.
Goat
891.0
Wanders around the room. Occasionally moves toward Isaac, either firing blood shots at him or charging if he lines up on either side of it.
Black Goat
891.1
Wanders around the room. Occasionally moves toward Isaac, either firing blood shots at him or charging if he lines upon either side of it. Can also fire thin
Brimstone
lasers in the cardinal directions, along with all other Black Goats in the room.
Cultist
885.0
Creates an indestructible, homing
Purple Ball
at the start of the room and follows it around, occasionally leaving it to revive enemies that have died in the current room.
Blood Cultist
885.1
Wanders around the room and fires a line of blood shots and creep if Isaac is on either side of it. Can summons bone traps that temporarily ensnare Isaac if he walks into them.
Soy Creep
240.1
Slowly crawls along walls to try to line up with Isaac and shoots a stream of shots seemingly affected by
Soy Milk
.
Tainted Soy Creep
240.3
Slowly crawls along walls to try to line up with Isaac and shoots a 4 diagonal streams of
Soy Milk
shots.
Fire Worm
825.0
Pops out of the ground in random locations and fires one flame at Isaac.
Tainted Round Worm
244.2
Pops out of the ground in random locations alongside several tail ends. The head fires a large blood shot that splits into a radial burst of 8 blood shots, while the tail ends shoot normal blood shots.
Tainted Tube Worm
244.3
Pops out of the ground in random locations, spitting 4 explosive shots towards Isaac.
Mole
829.0
Burrows towards Isaac and jumps out the ground to fire 3 blood shots at him.
Tainted Mole
829.1
Dig towards Isaac and release a ring of rock waves. Fires 3 blood shots at Isaac 4 times.
Polty
816.0
Picks up and throws rocks and props at Isaac.
Kineti
816.1
Uses telekinesis to pick up and throw rocks and obstacles at Isaac.
Dust
882.0
Follows Isaac, and is only visible when close to Isaac. Will begin to speed up when they are visible. Teleports away after taking enough damage.
Fly Trap
873.0
Floats towards Isaac, with 3
Attack Flies
circling around it. Coughs up additional Attack Flies and releases gas to launch the Attack Flies outwards.
Poot Mine
875.0
Creates a gas cloud and propels itself away from Isaac when it gets hit non-consecutively. Explodes on death, detonating all the gas clouds it created.
Bombgagger
844.0
Spits up a
Giga Bomb
and runs away from it.
Flesh Maiden
880.0
Vaguely flies towards Isaac in curved swooping motions.
Morningstar
863.0
Floats toward Isaac to deal contact damage while Isaac is moving, gaining speed the longer Isaac continues moving. Stops moving when Isaac stops moving.
Needle
881.0
Pops out of the ground and lunges towards Isaac, dealing contact damage.
Pasty
881.1
Pops out of the ground and lunges toward Isaac, dealing contact damage and firing four shots in the ordinal directions.
Fissure
815.0
Jumps out of pits and bounces around the room. Spawns endlessly from pits until room clear. Do not need to be killed to clear room.
Lil Portal
306.1
Spawns fly and spider enemies until it is destroyed.
Henry
837.0
Flushes itself away shortly after Isaac enters the room.
Triple Grimace
42.2
Stationary and invulnerable monster that occasionally fires a triple shot at Isaac. Stops firing when room is cleared.
Quake Grimace
804.0
Stationary and invulnerable monster that jumps and fires a line of rocks in one direction upon landing.
Bomb Grimace
809.0
Stationary and invulnerable monster that keeps a single
Throwable Bomb
spawned.
Mockulus
864.0
Invulnerable enemy that rapidly floats diagonally over obstacles and bounces off of walls, blocking tears and dealing contact damage. They can only move while Isaac is shooting.
Grudge
877.0
Quickly slides towards Isaac when he gets in its line of sight. Cannot be destroyed.
Ball and Chain
893.0
Spike balls that rotate at the end of a chain attached to an obstacle. If the obstacle is destroyed, the ball will fly free around the room for a while.
Spikeball
852.0
Spike balls that fly in a line either horizontally or vertically, bouncing off walls and obstacles.
Singe's Ball
915.1
Spawned exclusively as apart
Singe
's boss fight and used in his attacks. They can be pushed around and launched with explosions.
Ultra Death Scythe
951.41
Stays stationary for a moment, then travels in straight lines towards
Ultra Death
.
Siren Minion
3.220
Spawned in automatically charmed by
The Siren
. Orbits the boss and fires projectiles towards Isaac.
Siren Helper
966.0
Spawned in by
The Siren
and takes the form and control of all of her charmed familiars.
Visage Plasma
903.20
Floats in diagonal directions, doing contact damage. Spawned by
The Visage
and used in its phase 3 attacks.
Achievements | Repentance+ Mod Wiki | Fandom
Since mod version 1.27, achievements are in the mod!
Note that they do not work retroactively,
meaning that if you already have a certain completion mark, its respective content won't automatically be unlocked. This mod initially was aimed at encouraging players to play all tainted characters once again, giving a fresh experience and perspective and awarding them with new items, trinkets and other types of unlockables. If you, however, don't want to achieve the marks legitimately, you can use the unlocks menus provided by Mod Config Menu mod or Dead Sea Scrolls embedded library, or use certain console commands (to open debug console, press ~ ('tilde') key):
rplus_unlockall: unlocks all marks;
rplus_reset: resets your achievements and unlocks progress;
rplus_unlockhearts: unlocks all Tainted hearts (this is especially useful, because
once you unlock a tainted character, you won't be able to get this achievement legitimately
, because it triggers when you touch tainted character entity in a closet on the Home floor (if you want to unlock hearts one by one, you can summon the entity yourself by using console command
spawn 6.14
while playing as a respective non-tainted character));
rplus_unlockspecials: unlocks all special marks (objects marks not tied to character completion), except for Birth Certificate.
rplus_checkmarks: prints out marks that have not been unlocked yet.
There are also two mod's functions exposed for unlocking specific marks (you can type them into the console, still, but those are not quite the console commands):
`RepentancePlusMod.unlockAllPlayersMarks(player)` - specify character (as a string, for example, "???" or "Judas") to unlock their marks;
`RepentancePlusMod.unlockMarkOnAllPlayers(mark)` - specify mark (as a string, for example, "Isaac" or "Boss Rush") to unlock it on all characters at once;
Note that your achievements and unlocks progress is only saved when you exit a run
, be it dying, completing a run or just exiting the game mid-run.
Tainted Character Unlocks
[
]
Mom's Heart / It Lives
[
]
Boss Rush
[
]
Satan
[
]
Isaac
[
]
???
[
]
Ultra Greed
[
]
All Hard Mode Marks
[
]
Name
Image
Description
Unlock
Broken Baby
Broken Baby has appeared in the basement.
Complete all marks on Hard Mode as
Tainted Isaac
.
Dauntless Baby
Dauntless Baby has appeared in the basement.
Complete all marks on Hard Mode as
Tainted Magdalene
.
Hoarder Baby
Bag Tissue has appeared in the basement.
Complete all marks on Hard Mode as
Tainted Cain
.
Deceiver Baby
Deceiver Baby has appeared in the basement.
Complete all marks on Hard Mode as
Tainted Judas
.
Soiled Baby
Soiled Baby has appeared in the basement.
Complete all marks on Hard Mode as
Tainted???
.
Curdled Baby
Curdled Baby has appeared in the basement.
Complete all marks on Hard Mode as
Tainted Eve
.
Savage Baby
Savage Baby has appeared in the basement.
Complete all marks on Hard Mode as
Tainted Samson
.
Benighted Baby
Benighted Baby has appeared in the basement.
Complete all marks on Hard Mode as
Tainted Azazel
.
Enigma Baby
Enigma Baby has appeared in the basement.
Complete all marks on Hard Mode as
Tainted Lazarus
.
Capricious Baby
Capricious Baby has appeared in the basement.
Complete all marks on Hard Mode as
Tainted Eden
.
Baleful Baby
Baleful Baby has appeared in the basement.
Complete all marks on Hard Mode as
Tainted Lost
.
Harlot Baby
Harlot Baby has appeared in the basement.
Complete all marks on Hard Mode as
Tainted Lilith
.
Miser Baby
Miser Baby has appeared in the basement.
Complete all marks on Hard Mode as
Tainted Keeper
.
Empty Baby
Empty Baby has appeared in the basement.
Complete all marks on Hard Mode as
Tainted Apollyon
.
Fettered Baby
Fettered Baby has appeared in the basement.
Complete all marks on Hard Mode as
Tainted Forgotten
.
Zealot Baby
Zealot Baby has appeared in the basement.
Complete all marks on Hard Mode as
Tainted Bethany
.
Deserter Baby
Deserter Baby has appeared in the basement.
Complete all marks on Hard Mode as
Tainted Jacob
.
Other Achievements
[
]
Name
Image
Description
Unlock
Stargazer
Stargazer has appeared in the basement.
Enter a
Planetarium
3 times.
Tainted Rocks
Tainted Rocks have appeared in the basement.
Defeat
Ultra Greed
as
Tainted Apollyon
.
Enter a Super Secret Room 5 times.
Coffin
Coffin has appeared in the basement.
Enter a Secret Room 10 times.
Flesh Chest
Flesh Chest has appeared in the basement.
Enter a Curse Room 10 times.
Scarlet Chest
Scarlet Chest has appeared in the basement.
Enter an Ultra Secret Room 3 times.
Black Chest
Black Chest has appeared in the basement.
Enter a Devil Room 5 times.
Birth Certificate
Birth Certificate has appeared in the basement.
Earn all other Repentance Plus unlocks.
[
]
Since version 1.32, extras are in the mod! They are unlocked by gaining all Repentance+ completion marks on a respective tainted character.
Heavenly Keys - earn all marks with Tainted Cain.
Helicopter Boys - earn all marks with Tainted Jacob.
Funeral Services? - earn all marks with Tainted Judas.
White Sacks - earn all marks with Tainted Lazarus.
Cracked Cross, Dark Remnants - earn all marks with Tainted Azazel.
My Soul, Spiritual Amends - earn all marks with Tainted Lost.
The Hood, Jewel Diadem, Bag of Jewels, Jewel Crawlers - earn all marks with Tainted Forgotten.